I am a 3D Generalist and Game artist based in Spain. I specialize in 3D Modeling (organic and hard surface) and texturing, which includes competences in retopology, UV mapping, basic rigging, and PBR rendering (Arnold, UE5) as well.
I am proficient in Maya, Zbrush and Substance 3D Painter. I am also currently learning Unreal Engine 5.